//==============================================================================
// Fire Lance Shennong Projectile_anim.txt
//==============================================================================

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}

//==============================================================================
define FireTrail
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Fire Ball Trail
		}
	}
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define firetiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Tiny Small
      }
   }
}

//==============================================================================
define FireSpew
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Nozzle Bolt
      }
   }
}

//==============================================================================
define explosion
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{		
		set hotspot
		{
			version
			{
				Visualnone Jimmy
				connect ATTACHPOINT FireSpew hotspot
				//connect ATTACHPOINT FireTrail hotspot
				//connect ATTACHPOINT firesmall hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{		
		set hotspot
		{
			version
			{
				Visualnone Jimmy
				connect ATTACHPOINT FireSpew hotspot
				//connect ATTACHPOINT FireTrail hotspot
				//connect ATTACHPOINT firesmall hotspot
			}
		}
	}
}
//==============================================================================
anim Death
{
	SetSelector
	{		
		set hotspot
		{
			version
			{
				Visualnone SFX Fire Charred Ground
				connect ATTACHPOINT firetiny hotspot
				connect ATTACHPOINT smoke hotspot
				//connect ATTACHPOINT explosion hotspot
				//connect ATTACHPOINT impact hotspot
			}
		}
	}
}